package indi.dawn.superjumper.gameobjects;

public class ScoreItem extends GameObject {
	public static final float WIDTH = 0.5f;
	public static final float HEIGHT = 0.8f;
	//public static final int SCORE = 10;
	
	public int score;
	public float stateTime;

	public ScoreItem (float x, float y,int score) {
		super(x, y, WIDTH, HEIGHT);
		stateTime = 0;
		this.score=score;
	}

	public void update (float deltaTime) {
		stateTime += deltaTime;
	}
}
